These are the characters that were played by David Janes during the Arthgar campaign.
Glimar is my primary character, who I played on an off during the entire Arthgar campaign. He joined the group during our second session to replace the unfortunate Elric. He started the campaign at level 2 and when we finished playing he was level 12.
Name | Glimar Glandolin | |
Class | Illusionist | |
Race | Human | |
Level | 12 | |
XP | 85200 | |
AC | 2 | +3 ring of protection; +2 cloak of power |
HP | 70 | 4, 2, 3, 4, 7, 4, 4, ?, ?, ?, ? |
The age is a guess, given that Glimar was 34 at level 8, and probably would have achieved that level fairly early on, probably before the end of the Third Age. Given that my notes say that Glimar was level 12 in 6 Fourth Age, he's probably 40 now.
Age | 40 |
Height | 5'11 |
Weight | 165 |
A number of these attributes, such as Intelligence, have been modified by various items Glimar is wearing (the Cloak of Power for one).
Strength | 13 | |
Dexterity | 17 | +2 Reaction; -3 Defensive; (+2 from cloak?) |
Constitution | 16 | +2 HP |
Intelligence | 18 | |
Wisdom | 12 | |
Charisma | 14 |
This is one of the many spell lists I found among my character sheets. It looks pretty representive of what I liked to do though.
Wears:
Defense Notes (Illusionist) -- How to Defend
Weapons:
Magic:
Name | Cedar | |
Class | Druid | |
Race | Human | |
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[ PAGE 1 ] [ This looks like something I just scribbled down to play a game session ] [ COLUMN 1 ] CEDAR: Druid Half-Elf HP: 65 LE: 8 AC: 4 Boots of Sp. +3 prot Potion Gaseous Staff Curing (d12) 30 charges [ There is a pencil drawing of the Staff here ] [ COLUMN 2 ] 1 o Invisibility to Animals o Entagle o Inv. to Animals o Faerie Fire o Faerie Fire o Shillelagh [ the last entries were in John's handwritting ] 2 o Cure o " o " o Heat Metal o Warp Wood o Charm 3 o Call Lightning [ crossed out ] o Summon Insects o Call [ crossed out ] o Neutralize Poison 4 o Dispell Magic o Cure Serious [ crossed out ] o " " [ In the bottom corner, a mysterious enscription ] 12,000 [ PAGE 2 ] [ This may be from a different period of time, since there are 5th level spells here ] 1 o Cure Light o " " o " " o Remove Fear o Command o Resist Cold 2 o Silence 15' Radius o Find Traps o Slow Poison o Speak With Animals o Hold Person o " " 3 o Cure Blindness o Cure Disease o Prayer o Remove Curse 4 o Neut Poison o Cure Serious o Cure Serious o Tounges 5 o Raise o Flame Strike [ crossed out ]
DRUID - level 8 --------------- (There is also a note here that my Druid has 68 HP.) WIS - 18 DEX - 17 CON - 16 INT - CHR - STR - hp - ac - 7 (dex) spells - 1. 4 + 2 = 6 2. 4 + 2 = 6 3. 3 + 1 = 4 4. 2 + 1 = 3
Name | Cedar | |
Class | Druid | |
Race | Human | |
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Kalib Hastur (Thief) 1/2 elf Dex: 16 Str: 14 Int: 11 Wis: 14 Chr: 11 Con: 16 HP: 70 Level: 11 XP: 348 089 [?] AC: 2 Carries: Pack, 50ft rope, 5 spikes, thieves tools
This is my original character in Kevin's campaign. I believe he lasted all of one session, whereupon he was killed by the other group. As a historical curiosity, it was written on an old "Dungeons & Dragons (R) Character Record" sheet, Copyright 1977 - TSR Hobbies, Inc. It's an orange three-hole punch sheet loose-leaf. How it survived this long is quite a mystery. In the area where it asks for an (Sketch of Character Here), I've drawn a little stick man with a paper hat on his head.
Name | Elric | |
Class | Fighter/MU | |
Race | Half-Elf | |
Level | 3/2 | |
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Strength | 15 | |
Dexterity | 13 | |
Constitution | 14 | |
Intelligence | 17 | |
Wisdom | 15 | |
Charisma | 10 |
Player Name: David Janes Character Name: Class: Fighter/MU Level: 3/2 Psionic Strength: 94 (P.H.? 188) Attack-Defense Modes: 4/3 Hit Dice: 3/2 Hit Points: 16 Option Doors: 1-2 Armor Type: banded/lg shield Weapon in Hand: long sword Other Magic Items: Wand w/ 20 ch's Scroll (2 spells) Spells-Thieif Ability%-Monk Abilities: minor disciplines cell adjustment - up to 10 hp clairvoyance - 20" Spells on Hand (4) 1rst - prot. from evil - detect magic - feather fall - find familiar (1) 2nd - stinking cloud Gold - 80 g.p. Experience - Fighter 6000 xp MU 3750 xp
Charges: 29
Teleports with no error, using 1 charge for every 500 miles travelled. Can definately take 2 people, but may be able to take more. Teleports only to places I know. History: Taken from Fashar in our first battle with him, where we killed his son Owned By: Illusionist
Charges: 18 Will displace user 40 feet in any direction choosen. It uses spell gems for power and they are easily replaces. History: Taken from the top of the Pillar of the Roc Owned by: Illusionist
History: Taken from Green Dragon's Lair Owned by: Illusionist
Appears to most people to me a normal cloak, but to others who have been initiated, it appears to be a bright purple cloak. Once a week it will raise me 1-4 levels for 1-6 turns. Will also absorb 6 spell levels a day. History: Given to us by _Maddox_ + _Saddalas_ after we returned from _Arakus's_ tower. In order to use the powers of the cloak, the user must have been initiated (at great personal risk). Owned by: Maddox Glimar
Charges: 46 Does 6d6 Damage History: Taken from the Lair of the Green Dragon we killed on the way to Arakus's Tower. Owned by: Illusionist (Glimar)
Moves: 24" Carries 8 people Owned by: Kalib
Hits +3 Creatures, cuts off limbs on 19,20. Owned by: Kalib
Owned by: Kalib
Owned by: Theif
Charges: Made by Glimar, it's purpose is to mislead those with detection type spells, esp. ones that detect lies and alignment. The amulet is charged by the Illusionist spell Misdirection. Owned by: Illusionist Glimar (who made it)
Charges: Does a Protection from Evil, 10' radius, as per spell. History: Made for Glimar by Karish to protect against various nasties, including Aerial Servants. Owners: Karish Glimar Kalib
Protects wearer from the cold and from all cold based spells. History: Probably made by the _Ice Druid_ or one of his servants. We took it during one of our adventures down there. Owner: ? Guards belong to the Druid Kalib
Turns 0-100% of spells cast back at the caster. Saving throws for both opponents are at +1 for every 10% below 100% Owner: Glimar
By placing special jewels in it's 5 holders, the Crown gives special abilities to the wearer. There is a full chest of such jewels in the Tower. History: Karish took it from the Tower of the Minotar King (Sax) who owned it. Glimar died, but traded a Nightmare for it (?) (which Karish later lost onthe Ethereal plane) [ I guess this is the place where the two fire traps were. Can't leave my character for a second! ] Owner: Minotar King Karish Glimar Current Jewels - red - red - blue - black - black Jewel Abilities blue - protection from lightning black - 7d6 ray red - protoction from fire green - protection from illusion (1rst level) white - protection from evil; Sanctuary
Owner: Karish Ziltch Glimar
Negates all spells 3rd level and under cast at me. Owner: Karish Glimar
2x1 Magic Missile; Find Familiar (crossed out) 2x2 Stinking Cloud; ESP 2x3 Fly; Haste 1x4 Fire Shield 1x5 Cloud Kill
Hold Monster (6 MU) Tensor's Xform (5 MU) Monster Sum V (8 MU) Crushing Hand (9 MU) Prismatic Spray (7 Ill) Demi-shadow Magic (6 Ill) Summon Shadow (5 Ill)
History: Taken from the Ice Druid's minions Owner: Ice Druid (or minion) - made it Glimar
As per DMG, with ESP History: We got this from Maddox and Saddalas, trading a lot of magic items for it. _Musan_ owned it first, but was killed by Fashar and was inherited by Glimar.
Description: A normal size dagger with two pictures on the hilt: a gnome, and a giant gnome. There is strange gnomish writing on it and magic detects the code word NAGGIROS. History: We found it among the belongings of some trolls we defeated. [ on May 3 year 6 Fifth Age ] Owner: Arbla